sâmbătă, 22 februarie 2014

Acer Iconia A1-810

Acer Iconia A1-810, Wi-Fi 7,9″ Quad


Core 16GB GPS BT4.0 Android 4.2




nformații despre produsul Acer Iconia A1-810, Wi-Fi 7,9″





BluetoothWi-Fi b/g/nGPS






























































Procesor
Procesor:MTK MT8125
Tip procesor:Quad-Core
Frecventa procesor:1.2GHz
Display
Tip display:IPS LED
Tehnologie display:Capacitive 10-point Multi-Touch
Diagonala ecran:7.9″ (20.1 cm)
Rezolutie:1024×768
Memorie
Capacitate memorie:1 GB DDR3
Stocare
Memorie flash integrata:16 GB eMMC Flash
Multimedia
Audio:Da
Cititor de carduri:micro SD (suport pana la 32 GB)
Camera:Camera Web Fata: 0.3 megapixels (video pana la 640×480)

Camera Web Spate: 5.0 megapixels (video pana la 1080p)
Porturi
micro USB:1
Audio out:1
Comunicatii
Wireless:802.11 b / g / n
Bluetooth:4.0
3G:nu
Alimentare
Baterie:4960 mAh, Li-ion
Durata de viata:Timp in stand-by: pana la 350 ore ; Timp in vizionare multimedia: 10 h
Altele
Greutate:410 g
Caracteristici speciale:Accelerometru, Gyroscop
Dimensiuni:208.7 x 145.7 x 11.1 mm
Culoare:Negru
Alte specificatii:Aplicatii:SNS integration, HDMI port, Google Search, Maps, Gmail, YouTube, Google Talk, Picasa, MP3/WAV/WMA/eAAC+ player, XviD/MP4/H.264/H.263 player, Organizer, Document viewer, Photo viewer/editor, Predictive text input
Software
Sistem de operare:Android OS v4.2 (Jelly Bean)


Garantie 24 luni


Parerea mea este o tableta cu functi interesante are un procesor Quad-Core 1 GB DDR3 de meorie o baterie generoasa  se misca destul de bine in jocuri finisajele sunt ok


minusuri :nu are 3g dar merge cu un adaptor pt net ,camera este mica de 5.0 megapixels in spate si de 0.3 in fata


Pentru pret si mai multe detali puteti intra aici 





Acer Iconia A1-810

joi, 9 iunie 2011

Gamedev.net Daily

Quote: according to the original post GnomeTank
Most people make RTS: n # 1-the error is to think that the APM to win games. APM does not win the games, consistency is not.There are a number of professionals, who are unlikely to break the 100 APM, but they are professionals, because they are consistent with an engine speed for producing multiple units, Always ... always attack never supply blocked, and they understand the meta-game incredibly well.

Take a large APM can help, but please forgive me "Oh, I will never be a good RTS games because the refuse will select the monkey" is just that ... an excuse.

Unfortunately, it is only 1/2 true.I have a fairly low APM (ala 100: n), but I have consistently in the top 10 diamond (pro does not have a nub but).

Unfortunately there is just not a lot of strategic depth .SC2. Unit when betting on match-ups, are quite consistent for the entire play levels (i.e.. pro games to build quite a lot of the same unit as well as the experts-). "Hard Counter "out-of-the-limit of the variation in a truly strategic.

What can be found down to become the most games is by selecting/macroing (and no, not for the micro .SC2, such as rotating or mud dragoon sniping or drop the SC1 finesse never appear + storms, ect ... all too quickly in the event of the death of the micro-), or the possibility of out fake opponent (teching-massing something they does/is missing and cannot be combated in a timely manner).

This is not taking into account even 75% or so games, which are based on the whole cheese strats/combat (9 pools, bling busting, VR rushes, reaper rushes, proxy gateways/cannons, thor ledge drops, etc. ..).


View the original article here

luni, 6 iunie 2011

DigitalRune Physics Bundle Released

DigitalRune Physics Bundle ReleasedPosted: DigitalRune Software, 14. October 2010, 1: 44: 53 PM

DigitalRune Software has released DigitalRune Physics Bundle. Screens of the offers of mathematics, collision detection and game, Department of physics at the University of 3D games and simulations, using the Microsoft .NET Framework or Microsoft XNA Game Studio 4.0.The product is aimed at enthusiasts and professional game studios, which uses the latest .NET technologies to develop quickly on Windows, the Windows phone 7 or Xbox 360 3D games. Libraries provided in a comprehensible API, which is consistent with the supported käyttöönottokomentosarjoja different.

Screens of the vähäisesti requires .NET Framework 3.5 and can use any of the graphics API (such as OpenGL, DirectX, SlimDX, etc.).However, it contains specific builds of Microsoft XNA Game Studio 4.0 that provide additional functionality. Add a .NET-based platforms, such as Silverlight or mono is available, if applicable.

DigitalRune Physics Bundle includes the latest versions of:
DigitalRune Mathematics-documents for the transmission of linear algebra, mathematics quaternions, paths, animation curves, numerical integration, and much more.
DigitalRune Geometry library geometrical problems, in particular in the event of collision detection in the 3D viewer Library offers a comprehensive list. [2] [3] in the event of a collision of different shapes, including continuous queries, in the event of collision detection, the computation of convex hulls, tight fitting around the shapes, convex Decomposition tree, and more.
DigitalRune Physics-3D game physics library, which supports the rigid body dynamics, various restrictions and joints, mark driver, water kelluvuutensa and more.

Check out the preview of the video on YouTube: http://www.youtube.com/watch?v=1iyrcsqpmke
The video shows all the scenarios are included in the bundle with the source code for the samples.

Free trial version is available http://www.digitalrune.com/downloads.aspx.
Pricing details have not yet been approved, but soon will be published.

For more information, see the official website: http://www.digitalrune.com/


View the original article here

miercuri, 1 iunie 2011

Daily gamedev.net

Quote: Please make sure that I hope Fez comes out soon. Do you know what else should kick ass? FEZ Flash game. This would be great.

Does not have flash, but someone's downloadable retro remake.


View the original article here

sâmbătă, 28 mai 2011

Daily gamedev.net

Quote: Please make sure that I hope Fez comes out soon. Do you know what else should kick ass? FEZ Flash game. This would be great.

Does not have flash, but someone's downloadable retro remake.


View the original article here

marți, 24 mai 2011

Game Copy Niche

Copy Games, Backup games on most famous consoles Ps3, Xbox 360, Wii, Gamecube, Psp, Nintendo Ds, Playstation, Ps One, Ps2, Xbox, Dreamcast, and Game Boy/GameBoy Advanced! It even for PC games. Start Promoting Now, Amazing Conversions (1:12 - 1:40).


Check it out!

vineri, 20 mai 2011

Frisky Foreplay Game

A foreplay game intended for loving couples to improve their playful intimacy and relationship. Over 200 foreplay ideas each.


Check it out!

luni, 16 mai 2011

Frisky Business Game

Discover an exciting new erotic game design that will spice up your adult play time. Get frisky with your lover or a group of intimate friends. Can be played as a foreplay game for couples or for erotic fun with friends.


Check it out!

duminică, 8 mai 2011

Video games (4) for new ideas

Spring video game developers




Video games, create art, no doubt.The problem is that it does simply fresh or it is in the idea of video games kommen.Und we if you get an idea of the exciting seems to like us. here are some creative ideas, play video games for fun, there are several ways in which, continue to the end of the first time.




18. the development of the game is not stopped.Surely this yuck! Start and stop the video games for constants (layer) challenge seems to game design, design difficulties in each round.[1] [2] points by racking up to win the game and you need to add a fill in this way, play high post community site for game name in the player, you can see. (Hi, idea!)




19. exaggerated ü t e b r e b e r I E n I n. e exaggerated video game ideas create exaggerated characters, scenes, land, and the official list of recognized the strategy at the bottom.This is how "good" "cool" and the ' best ' tricks ' cool ' is when you need to know and be "in the" go "impossible." However, the game that you want the same token, if you want to add to the feeling of a possible reality possible, games, and game developers make predictable., who wants to stand out, how many attacks, silly or stupid, this balance can be extended and a delicate balance is know have gigs.




Section of the basic regulation, we stress that this guide the development of the game in the current situation of the regulations is not required to comply with the. What did, or collect dust as well as game shelves and time were playing to the task suporo see what, if you want to keep.




Doctrine and you get informed or so fixed obligations.To get noticed, video games, gift ideas for the creation of the possibility of good ideas around the development of the game the most excellent reputation for good ideas found, especially if you do not have to stop and date kommen.Aber thinking can be difficult.[1] [2] is the best?Could be better?, it is a different approach, it is possible you get of the Haikailen's reputation?




Look at each of the strategy, we introduced the document, and behold, all your implementation of one or two nehmen.Die but ultimately lead to the partitioning of the market, it is certainly a challenge but you would be: games.




Unknown desires of today's player, he is something new, different, if the original craves. "blank-page syndrome" pain, pull our articles, and each of the strategies for response to check the current idea developers love to expand to the point.




And remember that the extension of the video game: it is his creativity and communication. in fact, or user properties, don't underestimate the unthinkable can do what you can do underestimate-the benefits of their players.[1] [2] for many in our offer you will need a big doubt after all it is possible to contribute to the world of cool if step area and because of the expectations.


miercuri, 4 mai 2011

Video games (part 1) for new ideas

Spring video game developers




Video games, create art, no doubt.The problem is that it does simply fresh or it is in the idea of video games kommen.Und we if you get an idea of the exciting seems to like us. here are some creative ideas, play video games for fun, there are several ways in which, continue to the end of the first time.




1. the availability of a terrible Spaß.Humor seemingly boring, transformation, are a great way of not just tolerable, but two and bottle the boredom, the discontinuation of the care to laughter. If you can insert joke, funny video data or goofy characters in the game and the game player stress are all in a definite way formula good feelings, the principle of success.




2. wandering off the beaten path you might think to let me know. In each case, a lot of our thinking, why because it is associated with this allocation video games can manifest as part of the reason.The idea of a different idea, how to get a video game, regardless of the connection (initially) illogical ist.Denken remember video game Forum as part of creativity is. add some time is the wild easily unconventional. This does not help free, but we have today is certainly think many creative jewelry. The appropriate time in the sense of the logic of the game, you can restore.




3. take your dreams. Literally, dream game scenario. Recently had a nightmare?Recently Spiel.In of the scary thing is ridiculously stupid dream games included?, redirect or distraction. In some cases, such as life and dreams video game developers, game better than can be interesting. Dream journal and at night, this is a bizarre experience. Thanks to the players of Oman.




(4) the nature of the copy. We honestly laughed. We have around bees and other plants, bulbs, roots and pollinating in flight.We found the sky then set in the rain clouds into for the purpose of evaporated water.Unusual birth and bacteria in the small things that some of this crazy stuff, the elephant herds in the Earth video game you can emulate all he had secretly itself has to do what you wish., nature and his hand it so that you can use the need to take reality! but copy the attributes of the faithful.Tester twist or similar around.For example, flight all flights and pollinating brainwashed FBI agent plant video game 3 inch alien or witnesses instead of pollinating bees.Start to get the idea?




5. Geschichte.Eine is another good resource materials of the history of its own video game for the daunting but not boring Zeug.Wir good stuff for the latest shame Stuff.Suchen online strange and weird news, talk, people in the past, the latest active game player's conspiracy can't believe some of the Oman you provide what I saw!




6. move the good analogy is the number of the symbol.[1] [2] the expressions in the speech something literally start to see. just beats similarity. we sure but we use a lot of space ships in the US-based video calling this sure ", nuts and bolts" are u. If some of these vehicle model and the following is a tool in the Toolbox, you we see the similarities between the two.[1] [2, such as video games, some really unique images and situations can do.


sâmbătă, 30 aprilie 2011

Gamedev.net Daily

Quote: according to the original post GnomeTank
Most people make RTS: n # 1-the error is to think that the APM to win games. APM does not win the games, consistency is not.There are a number of professionals, who are unlikely to break the 100 APM, but they are professionals, because they are consistent with an engine speed for producing multiple units, Always ... always attack never supply blocked, and they understand the meta-game incredibly well.

Take a large APM can help, but please forgive me "Oh, I will never be a good RTS games because the refuse will select the monkey" is just that ... an excuse.

Unfortunately, it is only 1/2 true.I have a fairly low APM (ala 100: n), but I have consistently in the top 10 diamond (pro does not have a nub but).

Unfortunately there is just not a lot of strategic depth .SC2. Unit when betting on match-ups, are quite consistent for the entire play levels (i.e.. pro games to build quite a lot of the same unit as well as the experts-). "Hard Counter "out-of-the-limit of the variation in a truly strategic.

What can be found down to become the most games is by selecting/macroing (and no, not for the micro .SC2, such as rotating or mud dragoon sniping or drop the SC1 finesse never appear + storms, ect ... all too quickly in the event of the death of the micro-), or the possibility of out fake opponent (teching-massing something they does/is missing and cannot be combated in a timely manner).

This is not taking into account even 75% or so games, which are based on the whole cheese strats/combat (9 pools, bling busting, VR rushes, reaper rushes, proxy gateways/cannons, thor ledge drops, etc. ..).


View the original article here

luni, 25 aprilie 2011

Gamedev.net Daily

Quote: according to the original post GnomeTank
Most people make RTS: n # 1-the error is to think that the APM to win games. APM does not win the games, consistency is not.There are a number of professionals, who are unlikely to break the 100 APM, but they are professionals, because they are consistent with an engine speed for producing multiple units, Always ... always attack never supply blocked, and they understand the meta-game incredibly well.

Take a large APM can help, but please forgive me "Oh, I will never be a good RTS games because the refuse will select the monkey" is just that ... an excuse.

Unfortunately, it is only 1/2 true.I have a fairly low APM (ala 100: n), but I have consistently in the top 10 diamond (pro does not have a nub but).

Unfortunately there is just not a lot of strategic depth .SC2. Unit when betting on match-ups, are quite consistent for the entire play levels (i.e.. pro games to build quite a lot of the same unit as well as the experts-). "Hard Counter "out-of-the-limit of the variation in a truly strategic.

What can be found down to become the most games is by selecting/macroing (and no, not for the micro .SC2, such as rotating or mud dragoon sniping or drop the SC1 finesse never appear + storms, ect ... all too quickly in the event of the death of the micro-), or the possibility of out fake opponent (teching-massing something they does/is missing and cannot be combated in a timely manner).

This is not taking into account even 75% or so games, which are based on the whole cheese strats/combat (9 pools, bling busting, VR rushes, reaper rushes, proxy gateways/cannons, thor ledge drops, etc. ..).


View the original article here

joi, 14 aprilie 2011

6 Outlet Strip with 15FT Cord

6 Outlet Strip with 15FT CordUL / CSA approved. Lighted on/off switches. 15 amp circuit breakers. 3 prong grounded plugs & outlets. 15-foot power cord. Plastic housing.

Main Features

  • Manufacturer: Fellowes
  • Manufacturer Part Number: 99026
  • Manufacturer Website Address: www.fellowes.com
  • Plug/Connector Type: NEMA 5-15P
  • Power Cord/Cable: 15
  • Dimensions: 7.75" Height x 13.75" Width x 10.51" Depth
  • Standard Warranty: 1 Year(s) Limited

    Price: $19.99


    Click here to buy from Amazon

  • sâmbătă, 9 aprilie 2011

    27W Tube Bulb for Sunlight Lamps

    27W Tube Bulb for Sunlight LampsBring the sunlight back to your Sunlight lamp with this 27W Tube Bulb! Save$$$$ on your electric bills! The high-tech 27-wattbulb, with a C.R.I.(Color Rendering Index) of 80-85, gives as muchlight as an ordinary 150-watt bulb, but uses far less energy. The bulb can last up to 5000 hours, 5x longer than other bulbs- for years ofnormal use.

    What is the KELVIN Temperature? The Kelvin temperature is 6500K.

    How many Lumens does it give off? The bulb gives off 1300 LUMENS

    Price: $7.99


    Click here to buy from Amazon

    marți, 5 aprilie 2011

    6 Outlet Strip with 15FT Cord

    6 Outlet Strip with 15FT CordUL / CSA approved. Lighted on/off switches. 15 amp circuit breakers. 3 prong grounded plugs & outlets. 15-foot power cord. Plastic housing.

    Main Features

  • Manufacturer: Fellowes
  • Manufacturer Part Number: 99026
  • Manufacturer Website Address: www.fellowes.com
  • Plug/Connector Type: NEMA 5-15P
  • Power Cord/Cable: 15
  • Dimensions: 7.75" Height x 13.75" Width x 10.51" Depth
  • Standard Warranty: 1 Year(s) Limited

    Price: $19.99


    Click here to buy from Amazon

  • vineri, 1 aprilie 2011

    Karvonite 4.0 is now available

    Registering your bookmarks to log on to the Control Panel to the who's Online Active topics stats FAQ Search Sorry, I cannot read the contents of the fromt this page.

    View the original article here

    marți, 29 martie 2011

    How To Build A Gaming Computer For Under $1000

    Comprehensive eBook on how to build a high-performance gaming computer for under $1000. This package reveals the best PC components to buy, and provides step-by-step instructions and full-color illustrations for building the perfect gaming Pc.


    Check it out!

    vineri, 25 martie 2011

    Gamedev.net Daily

    Quote: according to the original post GnomeTank
    Most people make RTS: n # 1-the error is to think that the APM to win games. APM does not win the games, consistency is not.There are a number of professionals, who are unlikely to break the 100 APM, but they are professionals, because they are consistent with an engine speed for producing multiple units, Always ... always attack never supply blocked, and they understand the meta-game incredibly well.

    Take a large APM can help, but please forgive me "Oh, I will never be a good RTS games because the refuse will select the monkey" is just that ... an excuse.

    Unfortunately, it is only 1/2 true.I have a fairly low APM (ala 100: n), but I have consistently in the top 10 diamond (pro does not have a nub but).

    Unfortunately there is just not a lot of strategic depth .SC2. Unit when betting on match-ups, are quite consistent for the entire play levels (i.e.. pro games to build quite a lot of the same unit as well as the experts-). "Hard Counter "out-of-the-limit of the variation in a truly strategic.

    What can be found down to become the most games is by selecting/macroing (and no, not for the micro .SC2, such as rotating or mud dragoon sniping or drop the SC1 finesse never appear + storms, ect ... all too quickly in the event of the death of the micro-), or the possibility of out fake opponent (teching-massing something they does/is missing and cannot be combated in a timely manner).

    This is not taking into account even 75% or so games, which are based on the whole cheese strats/combat (9 pools, bling busting, VR rushes, reaper rushes, proxy gateways/cannons, thor ledge drops, etc. ..).


    View the original article here