marți, 29 martie 2011

How To Build A Gaming Computer For Under $1000

Comprehensive eBook on how to build a high-performance gaming computer for under $1000. This package reveals the best PC components to buy, and provides step-by-step instructions and full-color illustrations for building the perfect gaming Pc.


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vineri, 25 martie 2011

Gamedev.net Daily

Quote: according to the original post GnomeTank
Most people make RTS: n # 1-the error is to think that the APM to win games. APM does not win the games, consistency is not.There are a number of professionals, who are unlikely to break the 100 APM, but they are professionals, because they are consistent with an engine speed for producing multiple units, Always ... always attack never supply blocked, and they understand the meta-game incredibly well.

Take a large APM can help, but please forgive me "Oh, I will never be a good RTS games because the refuse will select the monkey" is just that ... an excuse.

Unfortunately, it is only 1/2 true.I have a fairly low APM (ala 100: n), but I have consistently in the top 10 diamond (pro does not have a nub but).

Unfortunately there is just not a lot of strategic depth .SC2. Unit when betting on match-ups, are quite consistent for the entire play levels (i.e.. pro games to build quite a lot of the same unit as well as the experts-). "Hard Counter "out-of-the-limit of the variation in a truly strategic.

What can be found down to become the most games is by selecting/macroing (and no, not for the micro .SC2, such as rotating or mud dragoon sniping or drop the SC1 finesse never appear + storms, ect ... all too quickly in the event of the death of the micro-), or the possibility of out fake opponent (teching-massing something they does/is missing and cannot be combated in a timely manner).

This is not taking into account even 75% or so games, which are based on the whole cheese strats/combat (9 pools, bling busting, VR rushes, reaper rushes, proxy gateways/cannons, thor ledge drops, etc. ..).


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marți, 22 martie 2011

Updated with the new pricing CityEngine small Studios


CityEngine 2010. (2) the main points are dynamic city layouts based on the rule element-node and sketching tool for interactive editing of facades. Where, CityEngine 2010.2 contains advanced block subdivision, modeling curved streets, a new rule to the business and the corresponding search instancing, the original Collada support resources, export instances of the new FBX-2011.3 and much more (see release notes).

In addition, $ 1695 CityEngine STUDIO version is available-modeling solution architecture and entertainment small studios cost savings in the city.

New features in the list, click here!


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vineri, 18 martie 2011

Moving to .NET Matali Physics engine 4.0 and mono 2.8.

Why no one uses it for the point may not really:

This is part of their end user license agreement (EULA):

Quote:
2. (1) you can download and use the software free of charge 90 (90) days from the date of completion of the installation (Evaluation Period). [1] [2] This during Komires grants you a limited, nonexclusive, nontransferable, non-renewable reserves the right to copy and use the software for evaluation only and not for any commercial or non-commercial purposes.

2. after the Evaluation Period ends (2) use of the software and destroy all copies of the software to meet the immediate needs of the media.

Although this their main site

Quote:
The engine of the final 1.0 version is available free of charge for use in commercial games.

their end user license agreement (EULA) does not (yet).


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luni, 14 martie 2011

marți, 1 martie 2011

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